Games matter.
Game Designer
I worked in the video game industry at EA2D and BioWare Mobile and spent 14 years at Google building human-computer interaction projects, Google Glass, Chromecast, and creative tools like Game Manager APIs and Google Blocks. I design games that challenge the mind and reward creativity. Strategy, risk, and a touch of chaos come together in experiences that feel clever, satisfying, and a little unexpected.
Hyperboost is a tactical arcade racing game where hand management is key. Push your ship to the limit as you race through a shifting asteroid field. Every turn delivers high-stakes choices: Boost for explosive speed, Drift for control, or Stabilize to recover. Hyperboost turns every race into a cinematic sprint where smart plays and bold risks decide the winner.
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